One of the best video games for realistic gunfights, weapon work, and gun physics is Escape From Tarkov. However, since this game is still in Beta many people have their own opinions.
What Video Game Has The Most Realistic Gun Physics?
Escape From Tarkov. Hands down.
It is one of the harshest, unforgiving games on the market.
If I had to choose a few mainstream games to describe it… It’s like a combination of Rainbow Six, Rust, and PubG!
Why Is It So Much Fun?
The game has one of the best gunplays in any shooter you will ever find. It’s a looter shooter with hardcore survival features such as permadeath – which means you lose everything upon death.
Food and drink also play a role in this game. As your character becomes dehydrated or low on energy, you have the possibility of blacking out if you push him back his limits. The gear you are wearing also alters appearance, and certain types of gear & clothing can make you look like a total badass.
When playing alone, you have the advantage of being slippery. As long as you aren’t pinned down in a room, you can always flank and outrun groups. Because you can act for yourself, while they need to organize themselves. If you play it smart you can easily outplay 2-3 man squad consistently.
The gunplay is the best you’ll ever see a game as far as feel, but it can be clunky sometimes. Gun modding is really good depending on which gun you try to mod out.
The RPG side of things is kind of bare, you have levels and quests and you can level up traders to get better stuff. All of it can be ignored after level 5 because of the flea market. The story the traders do offer is dull and most people only seek to accomplish the task – not learn about what they’re actually doing.
Your character has skills that all level up passively as you do things, but their effects are negligible at best. Wait too long to use a skill and your character will forget the skill little-by-little.
The hideout was added to expand the RPG side of the game but doesn’t do much. You wouldn’t really notice its’ effects unless you’re a very serious player (logging hundreds or thousands of hours).
In all, Tarkov is a solid first-person survival shooter game that’s incredibly rough around the edges but the core is something new and fresh, unlike anything you’ve ever tried. It’s got a long way to go but has the potential to be the best survival shooter game ever in my own opinion.
Added Dose Of Realism
- Armors have varying levels of protection.
- Bullets have penetration and fragmentation chances depending on caliber, distance, and body part.
- Fired ammunition leaves the end of the barrel (where it’s actually aiming) rather than a random hit-box.
- Modding weapons can change horizontal/vertical recoil, muzzle velocity, weight, ergonomics, and sighting range.
- Enemies are ACTUALLY dangerous and can kill you from a distance with only ONE shot.
- You can take a few hits depending on the bullet caliber & placement, but won’t die until you get hit in the face/head or until your limbs are too messed up to go on.
- Performing surgery on dead limbs drains hydration.
- Bullets can cause bleeding effects, fractured limbs, and even make your character dizzy.
- Not healing fractured limbs can cause your character to walk loudly and be unable to aim with precision.
- The longer you aim down sights, depending on the weight of the weapon, your character can become fatigued and started taking heavy/tired breaths and moving the weapon more.
- You can check the number of rounds left in your magazine (at faster rates depending on the mag-type).
- You can unload and reload your magazines (with better ammo), as well as mod specific weapon parts while in the action.
- There are multiples zooms for some sights & lasers/sights/flashlights can be turned off/changed in a raid.
- Weapons can increase your weight to the point where your player-manned character (PMC) can no longer sprint as he can’t regain stamina.
- An upgraded armory will allow you to make bullets in your hideout instead of buying them from a vendor/market.
- You can lean (like in Rainbow Six) & change the height of your crouch (unlike Rainbow). You can also change your walking speed for creeping, medium movement, and fast walking.
The game is seriously challenging and not for the faint of heart.
How Do “Raids” Typically Go?
Every mission you embark on is different:
- Where you spawn.
- What you bring.
- How long you have (depending on the map).
- Where you extract from the warzone.
The First Raid
I remember this raid so vividly because I was so excited to play yet so clueless on how the game worked.
Immediately, I noticed that my personal character, the one you get to level up, was pretty barebones and didn’t have much to work with.
Of course, I chose to use my SCAV (free randomly-geared player every 20~ minutes) on a Factor run. The wait time was about 3 minutes. Then, I was in.
Knowing absolutely nothing about this map, I walked out from underground into the middle of a large room to start taking in my surroundings.
Not much later, the Russian yelling and gunfire began so I took for cover. Someone was above me on the scaffolding!
My heart is racing and my hands are sweating. I think to myself, “This is my chance!”
I aimed down my sights.
Leaned out of cover.
One-shot later… I’m dead.
The 100th Raid
By my 100th Tarkov raid, I know the maps well, and I’m starting to feel chad-like. I’ve got decent gear and the game mechanics are all starting to click.
Although, this doesn’t mean you’re safe.
The interchange map was my warzone of choice from raids 50-200, and I remember one oh-so clearly. This raid was intense. At times, rewarding. But mostly, deadly.
A 5-man squad deploys on Interchange…
I’m one of the lowest levels at this point, but that isn’t stopping us from tearing up AI and real players alike.
As we make our way into the abandoned mall. We drop a few tangos guarding the entrance and push up into the grocery center.
Everyone is chatting and looking for loose loot on the shelves – we’re having a good time.
A few shots are being fired out in front of the mall, but it’s no issue because we came through the back.
Unexpectedly, a grenade goes off at the front of the grocery store?
“Who threw that nade?”
We all reply in unison, “No one.”
We all now know that there is at least one player nearby (as regular bots don’t throw grenades).
I and one other man sweep around the backside of the store to flank the front cash registers when a silenced shot is fired and my buddy hits the ground. He didn’t go prone. He’s dead.
I sprint for cover in the customer return area and start blind firing toward the cash registers as I hear the pin of a grenade get pulled.
*click clack click*
The grenade goes off on the other side of the counter – leaving me unharmed.
We trade gunfire for about 5 more minutes until my squad, now only 4 men, kill the enemies and push out of the shop.
The real reason we came to this map was to take out the boss located in the middle, so we take our time to mosey on over there. We scan about five different rooms where he might spawn when we decide he must already be dead or he wasn’t there at all.
We go back to looting. Chatting. Popping jokes.
Here we go again… I’m having flashbacks to my first raid while the boss, Killa, is chunking grenades and firing his 60-round weapon from the hip. (Killa is the guy from the picture above)
Two of my buddies scream in pain and fall to the ground.
Killa rounds the corner, yelling something I can’t understand, as my last squad member joins me in spraying him with every bullet we have.
After numerous surgeries, a lot of healing, and enough time to hide our squadmate’s gear (insurance is a thing in this game), we push outside of the mall to our extract.
Where we happily take the loot and the memories home.